using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using GCGame.Table; public struct TitleViewPropItemStruct { public int _PropId; public int _PropValue; public TitleViewPropItemStruct(int propId, int propValue) { _PropId = propId; _PropValue = propValue; } } public class TitleViewPropItem : UIItemBase { public Text _PropName; public Text _PropValue; public override void Show(Hashtable hash) { base.Show(hash); var info = (TitleViewPropItemStruct)hash["InitObj"]; var propStrId = "#{" + (10000 + info._PropId) + "}"; _PropName.text = StrDictionary.GetClientDictionaryString(propStrId) + ":"; _PropValue.text = "+" + info._PropValue.ToString(); } }