using UnityEngine; using System.Collections; using GCGame.Table; using System.Collections.Generic; using Module.Log; using UnityEngine.UI; using GCGame; // 每日累充 - 已将每日充值和每日累充合并 public class DailyRechargeRoot : MarketingUIBaseCS { public CommonItemRecharge[] items; // 内容数组 public Image descNum; public Sprite[] descNumRes; private UIBackRayBehind behindGO; // 点击背景 private Button closeBtn; // 关闭按钮 private Button confirmBtn; // 确认按钮 private GameObject hasGetGO; // 已领取按钮显示 private RectTransform menuListRt; // 标签,菜单父级物体 private RectTransform contentListRt; // 内容父级物体 private RechargeMenuItem[] menuItems; // 菜单数组 private RechargeMenuItem curMenu; // 目前的选中的菜单 private void Awake() { behindGO = transform.Find("BehindImage").GetComponent(); closeBtn = transform.Find("BG/Btn_Close").GetComponent