using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using GCGame.Table; public class RankSubClassMenuItem : UISubMenuItem{ private Tab_RankInfo tabInfo; private int _CurTabId = -1; public override void InitMenu(object obj) { if(obj is int) { _CurTabId = (int)obj; tabInfo = TableManager.GetRankInfoByID(_CurTabId, 0); if(tabInfo == null) { Debug.LogError("XXXXX"); return; } _MenuText.text = TableManager.GetRankProStrByID(tabInfo.MeuType, 0).ProStr; _HLMenuText.text = TableManager.GetRankProStrByID(tabInfo.MeuType, 0).ProStr; _MenuObj = _CurTabId; } } //public override void OnItemClick() //{ // base.OnItemClick(); // if (NewRankRoot.Instance) // NewRankRoot.Instance.OnMenuItemClick(_CurTabId); //} }