using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.Item; public class PetGrowAttr : UIItemBase { public Text AttrName; public Text AttrValue; public Text AttrAdd; public GameObject UpImage; public override void Show(Hashtable hash) { string valueStr = (string)hash["InitObj"]; string[] datas = valueStr.Split('-'); if (datas.Length < 3) return; AttrName.text = datas[0]; AttrValue.text = datas[1]; if(datas[2] == "0") { AttrAdd.text = ""; UpImage.SetActive(false); } else { AttrAdd.text = datas[2]; UpImage.SetActive(true); } base.Show(); } }