using System; using System.Collections.Generic; using GCGame.Table; namespace Games.Fellow { public partial class Fellow { public int atitudeStar; public string miaoshu; public string headIconpath; //基础属性 public int character;//性格 public float grow; //成长 public int attack;//攻击 public long blood; //气血 public int physical; //物理防御 public int cultivation; //修为 public int magic; //法术防御 public int sawy; //悟性 public int bringlevel; //携带等级 public int exp;//经验值 public int lift; //生命 public float AptitudeTotle; //详细属性 public int Boneatitude; //根骨资质 public int Forceatitude; //精力资质 public int Poweratitude; //力量资质 public int Smartatitude; //智力资质 public int Agileatitude; //敏捷资质 public int bone; //根骨 public int force; //精力 public int power; //力量 public int smart; //智力 public int agile; //敏捷 public int avoid; //闪避 public int hit;//命中 //洗练新的数值 public float NewAptitudeTotle; public int newQuility; public float newGrowth; //成长 public int newConstituAptitude; //体质 public int newMorfiAptitude; //精力资质 public int newStrengthAptitude; //力量资质 public int newIntellengAptitude; //智力资质 public int newAgileAptitude; //敏捷资质 public int RecommonState; //是否推荐 public long newblood; //气血 public int newattack; //攻击 public int newphysical; //物防 public int newmagic; //法防 public int newHit; //命中 public int newavoid; //闪避 public int newtotlepower; public int growthAttack = 50;//攻击 public int growthPysDef = 51;//物防 public int growthMagDef = 52;//法防 public int growthHit = 53;//命中 public int growthDodge = 54;//闪避 public long growthMaxHp = 55; //宠物最大生命值 public int attachId = 0; } }