using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SegmentSortItem : UIItemBase { public GameObject _MarkBG; public GameObject _MarkIcon; public Text _SegmentDesc; public int _SegmentGrade; public override void Show(Hashtable hash) { base.Show(hash); _SegmentGrade = (int)hash["InitObj"]; _SegmentDesc.text = GameManager.gameManager.PlayerDataPool.pvpIfo.GetSegmentGradeDesc(_SegmentGrade); } public override void OnItemClick() { base.OnItemClick(); if (SortRoomPanel.Instance) SortRoomPanel.Instance.OnItemClick(_SegmentGrade); } public void ShowMarkIcon(bool isShow) { _MarkBG.SetActive(isShow); _MarkIcon.SetActive(isShow); } }