using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using GCGame.Table; public class EnterPassWordPanel : MonoBehaviour { public static EnterPassWordPanel Instance; private void Awake() { Instance = this; } private void OnDestroy() { Instance = null; } public InputField _InputText; private int _RoomId; public void InitRoomId(int roomId) { _RoomId = roomId; } private void OnEnable() { _InputText.text = ""; } public void OnPartInBtn() { if(_InputText.text.Equals("")) { GUIData.AddNotifyData(StrDictionary.GetClientDictionaryString("#{1289}")); return; } ReqHonorBattlefieldMatchJoinRoom req = new ReqHonorBattlefieldMatchJoinRoom(); req.RoomId = _RoomId; req.Password = _InputText.text; req.SendMsg(); OnMaskClick(); } public void OnMaskClick() { this.gameObject.SetActive(false); } }