using UnityEngine; using System.Collections; using UnityEngine.UI; using GCGame.Table; using Games.Item; using System.Collections.Generic; public class MyAutoMedicItem : MonoBehaviour { public Image itemQuality; public Button m_ItemIconBtn; public Text m_ItemNameText; public Text m_ItemDescText; public Button m_MaskButton; public Text m_ItemCountText; public bool hasSameItem = false; public int m_ItemDataId; public int m_ItemTotalCount; private int m_OpenType; public void InitMyItem(int m_ItemId, int m_Type) { m_OpenType = m_Type; if (m_ItemId == -1) { return; } m_ItemDataId = m_ItemId; if (m_Type == 1) { Tab_AutoUseItem m_AutoUseItem = TableManager.GetAutoUseItemByID(m_ItemId, 0); if (m_AutoUseItem != null) { LoadAssetBundle.Instance.SetImageSprite(m_ItemIconBtn.image, m_AutoUseItem.Icon); m_ItemNameText.text = m_AutoUseItem.Name; m_ItemDescText.text = m_AutoUseItem.Desc; } }else { Tab_UseDrugItem useDrugItem = TableManager.GetUseDrugItemByID(m_ItemId, 0); if(useDrugItem != null) { LoadAssetBundle.Instance.SetImageSprite(m_ItemIconBtn.image, useDrugItem.Icon); m_ItemNameText.text = useDrugItem.Name; m_ItemDescText.text = useDrugItem.Desc; } } Tab_CommonItem commonItem = TableManager.GetCommonItemByID(m_ItemId, 0); if(commonItem != null) { itemQuality.gameObject.SetActive(true); LoadAssetBundle.Instance.SetImageSprite(itemQuality, GCGame.Utils.GetItemQualityFrame(commonItem.Quality)); }else { itemQuality.gameObject.SetActive(false); } SetItemCountText(); } //根据物品的DataId获取物品的数量 public void SetItemCountText() { var backPack = GameManager.gameManager.PlayerDataPool.BackPack; var itemCount = backPack.GetItemCountByDataId(m_ItemDataId); if(itemCount <= 0) { m_ItemCountText.text = StrDictionary.GetClientDictionaryString("#{5526}") + "0"; m_MaskButton.gameObject.SetActive(true); hasSameItem = false; } else { m_MaskButton.gameObject.SetActive(false); m_ItemCountText.text = itemCount.ToString(); hasSameItem = true; } } public void MyItemClick() { if(hasSameItem) { //设置当前的物品为自动使用的物品 //if(m_OpenType == 1) // AutoUseMedicPanelCtrl.Instance.SetShowItemInfo(m_ItemDataId); if(m_OpenType == 2) { PlayerPreferenceData.ShortCutItemId = m_ItemDataId; SkillBarLogic.Instance().SetUseItem(); } UIManager.CloseUI(UIInfo.PopCanSelectItemPanel); } else { ItemTooltipsLogic.ShowItemTooltip(m_ItemDataId, ItemTooltipsLogic.ShowType.GetPath, Vector3.zero); } } }