using UnityEngine; using UnityEngine.UI; using System.Collections; using GCGame; public class LevelUpController : UIControllerBase { public Text LabelTips; void Awake() { SetInstance(this); } // Use this for initialization void Start () { Invoke("OnTweenFinish", 1); } public static void ShowTipByID(int dicID) { //UIManager.ShowUI(UIInfo.LevelupTip, LevelUpController.OnShowTip, dicID); } static void OnShowTip(bool bSuccess, object dicID) { LevelUpController.Instance().SetLabelTextByID((int)dicID); } public void SetLabelText(string text) { LabelTips.text = text; } public void SetLabelTextByID(int dicID) { LabelTips.text = Utils.GetDicByID(dicID); } public void OnTweenFinish() { //UIManager.CloseUI(UIInfo.LevelupTip); } }