using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using GCGame.Table; public class AutoMedicItem : MonoBehaviour { public Image _itemQuality; public Image _ItemIcon; public Text _ItemName; public Text _ItemDesc; public Text _itemCount; public GameObject _getPathIcon; public GameObject _markIcon; private bool _isSelected = true; //默认是选中 private int _itemDataId; public void InitItem(int itemId, bool isSelect) { _isSelected = isSelect; _itemDataId = itemId; var commonItem = TableManager.GetCommonItemByID(itemId, 0); if(commonItem == null) { this.gameObject.SetActive(false); return; } LoadAssetBundle.Instance.SetImageSprite(_itemQuality, GCGame.Utils.GetItemQualityFrame(commonItem.Quality)); var m_AutoUseItem = TableManager.GetAutoUseItemByID(itemId, 0); if (m_AutoUseItem != null) { _ItemName.text = m_AutoUseItem.Name; _ItemDesc.text = m_AutoUseItem.Desc; } LoadAssetBundle.Instance.SetImageSprite(_ItemIcon, commonItem.Icon); if (commonItem.QualityEffect > 0) { CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, _ItemIcon.transform); } else { CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, _ItemIcon.transform); } var backPack = GameManager.gameManager.PlayerDataPool.BackPack; _itemCount.text = backPack.GetItemCountByDataId(itemId).ToString(); _getPathIcon.SetActive(backPack.GetItemCountByDataId(itemId) > 0 ? false : true); RefreshMarkIcon(_isSelected); } public void RefreshMarkIcon(bool isSelect) { _isSelected = isSelect; _markIcon.SetActive(_isSelected); } public void OnItemGetPathIconClick() { ItemTooltipsLogic.ShowItemTooltip(_itemDataId, ItemTooltipsLogic.ShowType.GetPath, Vector3.zero, delegate() { UIManager.CloseUI(UIInfo.PopAutoMedicItemPanel); }); } public void OnItemClick() { _isSelected = !_isSelected; RefreshMarkIcon(_isSelected); if(_isSelected) { PopAutoMedicItemPanel.Instance.AddItemToItemDateIdList(_itemDataId); }else { PopAutoMedicItemPanel.Instance.RemoveFromItemDateIdList(_itemDataId); } } }