using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using GCGame.Table; public class NewYearSignSmallItem : UIItemSelect { public Image bg; // 背景 public GameObject yetGetBg; //已经领取背景 public GameObject getTag; // 可领取标签 public GameObject cantGetTag; // 不可领取标签 public GameObject yetGetTag; // 已经领取标签 public override void Show(Hashtable hash) { ShowInfo((NewYearSign.NewYearSignDayItemData)hash["InitObj"]); } private void ShowInfo(NewYearSign.NewYearSignDayItemData info) { if (info != null) { yetGetBg.SetActive(info.award.state == 2); getTag.SetActive(info.award.state == 1); cantGetTag.SetActive(info.award.state == 0); yetGetTag.SetActive(info.award.state == 2); } } private void Start() { } }