using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class InitSoulStart : MonoBehaviour {

    public GameObject[] Starts = new GameObject[5];
    public GameObject[] child1s = new GameObject[5];
    public GameObject[] child2s = new GameObject[5];

    public void ClearInfo(bool state)
    {
        for(int i=0;i< Starts.Length;i++)
        {
            Starts[i].SetActive(false);
            child1s[i].SetActive(false);
            child2s[i].SetActive(false);
        }
    }

    public void InitStart(int start)
    {
        ClearInfo(start > 0);

        int startNum = start / 3;
        int halfStar = start % 3;
        int i = 0;
        for(i = 0;i < startNum; i++)
        {
            if(i<Starts.Length)
            {
                Starts[i].SetActive(true);
                child2s[i].SetActive(true);
            }
        }
        if( i < Starts.Length)
        {
            Starts[i].SetActive(halfStar > 0);
            child1s[i].SetActive(halfStar == 2);
        }
        i++;
        for(;i<Starts.Length;i++)
        {
            Starts[i].SetActive(false);
        }
    }
	
}