using System.Collections; using System.Collections.Generic; using UnityEngine; using GCGame.Table; public class WeedingBanquetPanel : MonoBehaviour { public static WeedingBanquetPanel Instance; private void Awake() { Instance = this; } private void OnDestroy() { Instance = null; } public UIContainerBase _ItemContainer; public WeedingBanQuetConfirmPanel _Confirmanel; //private void OnEnable() //{ // InitItemContainer(); //} //public void InitItemContainer() //{ // List tabIdList = new List(); // foreach(var tab in TableManager.GetWeedingBanQuet()) // { // tabIdList.Add(tab.Key); // } // _ItemContainer.InitContentItem(tabIdList); //} //public void OnCloseBtn() //{ // UIManager.CloseUI(UIInfo.WeedingBanquetPanel); //} //public void OnItemBuildBtn(int tabId) //{ // if (!_Confirmanel.isActiveAndEnabled) // _Confirmanel.gameObject.SetActive(true); // _Confirmanel.InitType(tabId); //} //public void OnPacket(int tabId) //{ // _Confirmanel.InitType(tabId); //} }