using UnityEngine; using System.Collections; using GCGame.Table; public class ReqMarryPanelCtr : MonoBehaviour { public static ReqMarryPanelCtr Instance; private void Awake() { Instance = this; } private void OnDestroy() { Instance = null; } public void OnMarryBtnClick() { ReqGetOtherMarryRingInfo req = new ReqGetOtherMarryRingInfo(); req.guid = -1; req.SendMsg(); } public void OnDivorceBtnClick() { if (!IsMarried()) { GUIData.AddNotifyData("#{46362}"); return; } UIManager.ShowUI(UIInfo.DivorcePanel); } public void OnCloseBtnClick() { UIManager.CloseUI(UIInfo.ReqMarryPanel); } //判断当前的婚姻状态 public bool IsMarried() { return GameManager.gameManager.PlayerDataPool.IsMarried; } }