using UnityEngine; using System.Collections; using UnityEngine.UI; using GCGame.Table; using GCGame; public class MarryCopyRewareItem : MonoBehaviour { public Image itemIcon; public Image itemQuality; private int itemId = -1; public void InitItem(int _ItemId) { itemId = _ItemId; Tab_CommonItem commonItem = TableManager.GetCommonItemByID(_ItemId, 0); if(commonItem != null) { LoadAssetBundle.Instance.SetImageSprite(itemIcon, commonItem.Icon); LoadAssetBundle.Instance.SetImageSprite(itemQuality, Utils.GetItemQualityFrame(commonItem.Quality)); if (commonItem.QualityEffect > 0) { CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, itemIcon.transform); } else { CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, itemIcon.transform); } } } public void OnItemClick() { if(itemId == -1) { return; } ItemTooltipsLogic.ShowItemTooltip(itemId, ItemTooltipsLogic.ShowType.Info, itemIcon.transform.position); } }