using UnityEngine; using System.Collections; using UnityEngine.UI; using GCGame.Table; public class DivorceItem : MonoBehaviour { public Image markIcon; public Text title; public Text desc; public int divorceId; public void InitItem(int _DivorceId) { divorceId = _DivorceId; Tab_WeedingConfig config = TableManager.GetWeedingConfigByID(divorceId, 0); if(config == null) { return; } title.text = config.DivorceTitle; desc.text = config.DivorceDesc; } public void ShowMarkIcon(bool isShow) { markIcon.gameObject.SetActive(isShow); } public void OnItemClick() { DivorcePanelCtr.Instance.OnDivorceItemClick(divorceId); } }