using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.Item; using System.Collections.Generic; public class MarketPlayerSell : UIControllerBase { void Start() { } // Use this for initialization void OnEnable () { SetInstance(this); _BuyPage.SetActive(false); InitShopInfo(); } void OnDisable() { SetInstance(null); } // Update is called once per frame void Update () { } #region showPage public GameObject _BuyPage; public MarketPlayerShopOpenTip _PlayerShopOpenTip; public MarketPlayerShopSellPage _PlayerShopSellPage; public MarketPlayerShopInfo _PlayerShopInfo; public MarketPlayerForSellPage _PlayerForSellPage; public MarketPlayerOutSellPage _PlayerOutSellPage; public MarketPlayerSellLog _PlayerSellLog; public MarketMoneyCheckLog _PlayerMoneyCheckLog; public void UpdateShopInfo() { if (_PlayerShopSellPage.gameObject.activeSelf) { _PlayerShopSellPage.UpdateShopInfo(); } else { ShowSellItems(); _PlayerShopSellPage.UpdateShopInfo(); } if (_PlayerShopInfo.gameObject.activeSelf) { _PlayerShopInfo.InitShopInfo(); } } private void InitShopInfo() { //if (string.IsNullOrEmpty(Market.ShopName)) //{ // ShowOpenTip(); //} //else { ShowSellItems(); } } private void ShowOpenTip() { _PlayerShopOpenTip.gameObject.SetActive(true); _PlayerShopSellPage.gameObject.SetActive(false); _PlayerShopInfo.gameObject.SetActive(false); _PlayerForSellPage.gameObject.SetActive(false); _PlayerOutSellPage.gameObject.SetActive(false); _PlayerSellLog.gameObject.SetActive(false); _PlayerShopOpenTip.InitShopTip(); } private void ShowSellItems() { _PlayerShopOpenTip.gameObject.SetActive(false); _PlayerShopSellPage.gameObject.SetActive(true); _PlayerShopInfo.gameObject.SetActive(false); _PlayerForSellPage.gameObject.SetActive(false); _PlayerOutSellPage.gameObject.SetActive(false); _PlayerSellLog.gameObject.SetActive(false); _PlayerShopSellPage.InitSellItems(); } public void ShowForSellPage(GameItem sellItem) { _PlayerForSellPage.gameObject.SetActive(true); _PlayerForSellPage.InitSellItem(sellItem); } public void CloseForSellPage() { _PlayerForSellPage.gameObject.SetActive(false); } public void ShowOutSellItem(MarketPlayerSellItemInfo outSellItem) { _PlayerOutSellPage.gameObject.SetActive(true); _PlayerOutSellPage.InitOutSellItem(outSellItem); } public void CloseOutSellPage() { _PlayerOutSellPage.gameObject.SetActive(false); } public void ShowShopInfo() { _PlayerShopInfo.gameObject.SetActive(true); _PlayerShopInfo.InitShopInfo(); } public void CloseShopInfo() { _PlayerShopInfo.gameObject.SetActive(false); } public void ShowShopSellLog() { _PlayerSellLog.gameObject.SetActive(true); _PlayerSellLog.InitSellLog(); } public void CloseSellLog() { _PlayerSellLog.gameObject.SetActive(false); } public void ShowMoneyCheckLog() { _PlayerMoneyCheckLog.gameObject.SetActive(true); } public void UpdateMoneyCheck(GC_RET_USER_SHOP_CHECK_MONEY packet) { _PlayerMoneyCheckLog.gameObject.SetActive(true); _PlayerMoneyCheckLog.InitCheckLog(packet); } public void CloseMoneyCheckLog() { _PlayerMoneyCheckLog.gameObject.SetActive(false); } #endregion }