using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.Item; using System.Collections.Generic; using GCGame.Table; public class MarketPlayerBuyItemCnt : UIControllerBase { // Use this for initialization void OnEnable () { SetInstance(this); GUIData.delMoneyChanged += UpdateOwnMoney; InitBuyItem(); } void OnDisable() { SetInstance(null); GUIData.delMoneyChanged -= UpdateOwnMoney; } // Update is called once per frame void Update () { } #region public Image _ItemIcon; public Image _ItemQuality; public UINumBoardInput _ItemCnt; public UICurrencyItem _TotlePrice; public UICurrencyItem _OwnMoney; public void InitBuyItem() { var commonItem = TableManager.GetCommonItemByID(MarketItemListPage.Instance().SelectedItem.DataId, 0); LoadAssetBundle.Instance.SetImageSprite(_ItemIcon, commonItem.Icon); LoadAssetBundle.Instance.SetImageSprite(_ItemQuality, GCGame.Utils.GetItemQualityFrame(commonItem)); if (commonItem.QualityEffect > 0) { CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, _ItemIcon.transform); } else { CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, _ItemIcon.transform); } _ItemCnt.Init(1, 1, MarketItemListPage.Instance().SelectedItem.SellCnt); UpdateBuyNum(); _OwnMoney.ShowOwnCurrency(MONEYTYPE.MONEYTYPE_COIN); } public void UpdateBuyNum() { _TotlePrice.ShowCurrency(MONEYTYPE.MONEYTYPE_COIN, MarketItemListPage.Instance().SelectedItem.Price * _ItemCnt.Value); } public void OnBtnOK() { MarketItemListPage.Instance().OnBtnBuy(_ItemCnt.Value); if (MarketItemListPage.Instance()) { MarketItemListPage.Instance().HideBuyNumPanel(); } } public void OnBtnCancel() { MarketItemListPage.Instance().HideBuyNumPanel(); } public void UpdateOwnMoney() { _OwnMoney.ShowOwnCurrency(MONEYTYPE.MONEYTYPE_COIN); } #endregion }