using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.Item; using System.Collections.Generic; using GCGame.Table; public class MarketMoneyCheckLog : UIControllerBase { void Start() { _Tips.text = StrDictionary.GetClientDictionaryString("#{6367}"); } // Use this for initialization void OnEnable () { SetInstance(this); } void OnDisable() { SetInstance(null); } // Update is called once per frame void Update () { } #region public Text _Tips; public UIContainerBase _DateContainer; public void InitCheckLog(GC_RET_USER_SHOP_CHECK_MONEY packet) { //_Tips.text = StrDictionary.GetClientDictionaryString("#{6367}"); _DateContainer.InitContentItem(packet.userShopCheckMoneyList); } #endregion }