using UnityEngine; using UnityEngine.UI; using System.Collections; using GCGame.Table; using Games.Mission; using Games.Events; using Games.Item; using GCGame; public class MarketCheckMoneyLogItem : UIItemBase { public Text _MoneyValue; public Text _StartTime; public Text _EndTime; public override void Show(Hashtable hash) { base.Show(); var logItem = (UserShopCheckMoney)hash["InitObj"]; if (logItem != null) InitItem(logItem); } protected void InitItem(UserShopCheckMoney itemParam) { _MoneyValue.text = itemParam.Money.ToString(); var startData = Utils.GetServerDateTime((long)itemParam.StartTm); _StartTime.text = string.Format("{0}/{1}/{2} ", startData.Year, startData.Month, startData.Day) + startData.TimeOfDay.ToString(); var endData = Utils.GetServerDateTime((long)itemParam.EndTm); _EndTime.text = string.Format("{0}/{1}/{2} ", endData.Year, endData.Month, endData.Day) + endData.TimeOfDay.ToString(); } }