using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.Item; using GCGame.Table; using GCGame; public class GuildWarMainItem : UIItemBase { public GameObject backObj; public Text Level; public Text Name; public Text KillNum; public Text BeKillNum; public Text Relive; public Text Give; public Text Get; public Text Treate; public Text Maintain; UnionMatchPlayerInfo m_info; public override void Show(Hashtable hash) { m_info = hash["InitObj"] as UnionMatchPlayerInfo; if (m_info == null) return; if(Level!=null) Level.text = "LV." + m_info.Level.ToString(); if(Name!=null) Name.text = m_info.Name; if(KillNum!=null) KillNum.text = m_info.Kill.ToString(); if(BeKillNum!=null) BeKillNum.text = m_info.BeKilled.ToString(); if(Relive!=null) Relive.text = m_info.Relife.ToString(); if(Give!=null) Give.text = m_info.OutPut.ToString(); if(Get!=null) Get.text = m_info.InPut.ToString(); if(Treate!=null) Treate.text = m_info.Cure.ToString(); if (Maintain != null) Maintain.text = m_info.Maintain.ToString(); base.Show(); } }