using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.Item; using GCGame.Table; public class GuildJoinItem : UIItemSelect { public Text Name; public Text PerNum; public Text GuildName; public Text Level; private GuildPreviewInfo guildInfo; public override void Show(Hashtable hash) { guildInfo = hash["InitObj"] as GuildPreviewInfo; if (guildInfo == null) return; GuildName.text = guildInfo.GuildChiefName; PerNum.text = string.Format("{0}/{1}", guildInfo.GuildCurMemberNum, guildInfo.GuildMaxMemberNum); Name.text = guildInfo.GuildName; Level.text = guildInfo.GuildLevel.ToString(); base.Show(); } }