using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.Item; using GCGame.Table; using GCGame; public class GuildApplyItem : UIItemSelect { public Image professionIcon; public Text Name; public Text Level; public Text ID; public Text Xiuwei; public Text Xiulian; public Text EquipScro; GuildMember m_GuildMember; public override void Show(Hashtable hash) { m_GuildMember = hash["InitObj"] as GuildMember; if (m_GuildMember == null) return; string spriteName = Utils.GetProfessionSpriteName(m_GuildMember.Profession); LoadAssetBundle.Instance.SetImageSprite(professionIcon, spriteName); Name.text = m_GuildMember.MemberName; Level.text = string.Format("Lv.{0}", m_GuildMember.Level.ToString()); ID.text = m_GuildMember.Guid.ToString(); Xiuwei.text = m_GuildMember.Repair.ToString(); Xiulian.text = m_GuildMember.Practice.ToString(); EquipScro.text = m_GuildMember.ComBatVal.ToString(); base.Show(); } public override void Selected() { base.Selected(); } }