using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.Item; using GCGame.Table; using GCGame; public class GuildActiveItem : UIItemBase { public Image Icon; public Text Name; public Text Descript; public Text ButtonName; public Button forbidden; Tab_GuildActivityWelfare tableInfo; public override void Show(Hashtable hash) { tableInfo = hash["InitObj"] as Tab_GuildActivityWelfare; if (tableInfo == null) return; LoadAssetBundle.Instance.SetImageSprite(Icon, tableInfo.Icon); Name.text = tableInfo.Name; Descript.text = tableInfo.Describe; ButtonName.text = tableInfo.BtnName; base.Show(); } private void OnEnable() { if (GameManager.gameManager.m_RunningScene == 658) { forbidden.gameObject.SetActive(true); } else { forbidden.gameObject.SetActive(false); } } public void Click_forbidden() { GUIData.AddNotifyData(GCGame.Table.StrDictionary.GetClientDictionaryString("#{79512}")); return; } }