using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FactionAdvanceRankItem : UIItemBase { public GameObject _RankIconPanel; public List _RankIconList; public Text _Rank; public Text _RoleName; public Text _RoleLevel; public Text _RolePassedTime; public struct FactionAdvanceRankInfoStruct { public int _rank; public string _roleName; public string _roleLevel; public int _rolePassedTime; public FactionAdvanceRankInfoStruct(int rank, string roleName, string roleLevel, int rolePassedTime) { _rank = rank; _roleName = roleName; _roleLevel = roleLevel; _rolePassedTime = rolePassedTime; } } public override void Show(Hashtable hash) { base.Show(hash); FactionAdvanceRankInfoStruct info = (FactionAdvanceRankInfoStruct)hash["InitObj"]; if(info._rank <= 3) { _Rank.gameObject.SetActive(false); _RankIconPanel.SetActive(true); for (int index = 0; index < _RankIconList.Count; index++) { _RankIconList[index].gameObject.SetActive(index == info._rank - 1); } } else { _RankIconPanel.SetActive(false); _Rank.gameObject.SetActive(true); _Rank.text = info._rank.ToString(); } _RoleName.text = info._roleName; _RoleLevel.text = info._roleLevel; _RolePassedTime.text = GetTimeString(info._rolePassedTime); } public string GetTimeString(int time) { //DateTime passedTime = new System.DateTime(1970, 1, 1).AddSeconds(time).ToLocalTime(); return (time / 60).ToString().PadLeft(2, '0') + ":" + (time % 60).ToString().PadLeft(2, '0'); } }