using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CancelMatchBtnDotCtr : MonoBehaviour { public List _TextObjList; private void OnEnable() { StartCoroutine(ChangeText()); } int _Count = 0; IEnumerator ChangeText() { yield return new WaitForSeconds(0.2f); _Count = ++_Count % 3; for (int index = 0; index < _TextObjList.Count; index++) { _TextObjList[index].SetActive(index == _Count); } } }