using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.GlobeDefine; public class DoubleMountInfoItem : UIItemBase { /// /// 头像 /// public Image _CapterIcon; /// /// 名字 /// public Text _CapterName; /// /// 邀请按钮 /// public Button _BtnApply; /// /// 骑乘 /// private MountTeam _MountTeam; public override void Show(Hashtable hash) { base.Show(); var MountTeam = (MountTeam)hash["InitObj"]; InitMountTeam(MountTeam); } private void InitMountTeam(MountTeam MountTeam) { if (MountTeam == null) return; _MountTeam = MountTeam; //头像 LoadAssetBundle.Instance.SetImageSprite(_CapterIcon, GCGame.Utils.GetProfessionSpriteName(_MountTeam.Profession)); //玩家名 _CapterName.text = _MountTeam.Name; //激活邀请按钮 _BtnApply.interactable = true; } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } /// /// 发起邀请请求 TODO /// public void OnBtnInvate() { //如果非玩家,则无效 if (GlobeVar.INVALID_GUID == _MountTeam.Guid) { return; } //如果目标是自己也不发送 if (GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Guid == _MountTeam.Guid) { return; } //发送邀请 CG_DOUBLEMOUNT_INVITE packet = (CG_DOUBLEMOUNT_INVITE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_DOUBLEMOUNT_INVITE); packet.BeInvitedId = _MountTeam.Guid; packet.SendPacket(); //禁用邀请按钮 _BtnApply.interactable = false; } }