using UnityEngine; using UnityEngine.UI; using System; using System.Collections; using System.Collections.Generic; using GCGame.Table; //聊天频道答题相关 public class ChatQuestion : MonoBehaviour { public Text title; public Text QuestionText; public Text tip1; public Text tip2; float answerOverTime = 0; float QuestionOverTime = 0; void Start() { InvokeRepeating("TimeDown", 1, 1); } public void UpdateInfo(GC_SYNC_QUESTIONS packet) { if (packet.Question == -99) { gameObject.SetActive(false); return; } if (packet.Channel != ChatInfoLogic.Instance().GetCurChannelType()) return; gameObject.SetActive(true); QuestionText.text = StrDictionary.GetClientDictionaryString("#{28012}"); Tab_QuestionBank bank = TableManager.GetQuestionBankByID(packet.Question,0); if(bank!=null) { QuestionText.text = StrDictionary.GetClientDictionaryString("#{28000}",bank.QuestionDesc); } answerOverTime = 0; QuestionOverTime = 0; if (packet.AnswerCD > 0) { answerOverTime = Time.realtimeSinceStartup + packet.AnswerCD; } if (packet.QuestionCD > 0) { QuestionOverTime = Time.realtimeSinceStartup + packet.QuestionCD; } tip1.gameObject.SetActive(packet.QuestionCD > 0 && bank != null); if(packet.HasWinner==false || packet.Winner=="") { tip1.text = StrDictionary.GetClientDictionaryString("#{28010}", bank.RightAnswer); } else { tip1.text = StrDictionary.GetClientDictionaryString("#{28002}",packet.Winner); } } void TimeDown() { if(answerOverTime>0) { int LeaveTime = (int)(answerOverTime - Time.realtimeSinceStartup); if (LeaveTime < 0) LeaveTime = 0; tip2.text = StrDictionary.GetClientDictionaryString("#{28014}", LeaveTime); } if(QuestionOverTime>0) { int LeaveTime = (int)(QuestionOverTime - Time.realtimeSinceStartup); if (LeaveTime < 0) LeaveTime = 0; tip2.text = StrDictionary.GetClientDictionaryString("#{28013}", LeaveTime); } } }