using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using Games.Item; using GCGame; using GCGame.Table; using Games.ChatHistory; public class ChatLinkAucation : ChatLinkName{ private int _ActID; private static Stack _IdleLinkMasks = new Stack(); private List _LinkMasks = new List(); public override void SetLinkBySendStr(Text text, ChatHistoryItem chatHistory, string linkStr, string[] linkParams) { StrSend = linkStr; StrInput = linkStr; if (linkParams.Length != 2) return; StrShow = StrDictionary.GetClientDictionaryString("#{9100}"); } protected override void LinkClick(int linkindex) { UIManager.ShowUI(UIInfo.AucationCtr); } }