using UnityEngine; using UnityEngine.UI; using System; using System.Collections; using System.Collections.Generic; using Games.ChatHistory; using GCGame.Table; using Games.GlobeDefine; using GCGame; using Module.Log; using Games.Item; public class ChatInfoBattleItem : ChatInfoLogItem { public override float GetItemHeight() { return _ChatInfo.preferredHeight + 20; } protected override bool SetDetailLog() { ClearChat(); _ModifiedStr = _ChatHistory.ChatInfo; GetAllChatLinks(_ChatHistory); _ModifiedStr = GetLinkedStr(_ChatHistory); _ChatInfo.text = _ModifiedStr; _ChatInfo.CalculateLayoutInputHorizontal(); _ChatInfo.CalculateLayoutInputVertical(); SetBGWidth(); StartCoroutine(WaitLayout()); return true; } protected override void SetBGWidth() { if (_LayoutElement == null) return; float bgWidth = _ChatInfoBGMinSize.x; if (_ChatInfo.preferredWidth + 20 > bgWidth && _ChatInfo.preferredWidth + 20 < _ChatInfo.rectTransform.sizeDelta.x) { bgWidth = _ChatInfo.preferredWidth + 20; } else if (_ChatInfo.preferredWidth + 20 > _ChatInfo.rectTransform.sizeDelta.x) { bgWidth = _ChatInfo.rectTransform.sizeDelta.x + 20; } _LayoutElement.minHeight = _ChatInfo.preferredHeight + 20; _LayoutElement.minWidth = gameObject.GetComponent().sizeDelta.x; } }