using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using GCGame.Table; using Games.LogicObj; public class DialogTipUIRoot : MonoBehaviour { public GameObject m_CloneDialogUI; List m_DiaLogTips = new List(); public void ShowDialog(int ServerID, float showTime, string dialog) { for(int i=0;i(); if(newDialogUI!=null) { newDialog.transform.SetParent(transform); newDialog.transform.localEulerAngles = Vector3.zero; newDialog.transform.localScale = Vector3.one; newDialog.SetActive(true); newDialogUI.ShowDialog(ServerID, showTime, dialog); m_DiaLogTips.Add(newDialogUI); } } } public void RemoveDiaLog(DialogTipUI dialog) { for(int i=0;i