using UnityEngine; using System.Collections; //伤害板创建参数 public class DamageBoardLoadInfo { private DamageBoardLoadInfo() { } public DamageBoardLoadInfo(int nType, string szValue, Vector3 pos, bool isProfessionSkill) { m_nType = nType; m_szValue = szValue; m_pos = pos; m_IsProfessionSkill = isProfessionSkill; } private int m_nType; //伤害板类型 public int Type { get { return m_nType; } } private string m_szValue; //伤害板内容 public string Value { get { return m_szValue; } } private Vector3 m_pos; //伤害板位置 public UnityEngine.Vector3 Pos { get { return m_pos; } } private bool m_IsProfessionSkill; //是否玩家技能 public bool IsProfessionSkill { get { return m_IsProfessionSkill; } } }