using UnityEngine; using UnityEngine.UI; using System.Collections; using GCGame.Table; using Games.Mission; using Games.Events; using Games.Item; using Module.Log; public class CommonItemTipsSlot : CommonItemContainerItem { public Image _ItemImg; public Image _ItemQuality; public GameObject _BindFlag; public GameObject _EquipFlag; public GameObject _DisableFlag; public GameObject _RareFlag; public Image _QualityBG; // 品质背景,长条形 protected GameItem _GameItem; public override void Show(Hashtable hash) { base.Show(); _GameItem = (GameItem)hash["InitObj"]; InitItem(_GameItem); } public void InitItem(GameItem itemParam) { _GameItem = itemParam; if (_GameItem == null) { _ItemImg.gameObject.SetActive(false); _ItemQuality.gameObject.SetActive(false); _BindFlag.gameObject.SetActive(false); _DisableFlag.gameObject.SetActive(false); _EquipFlag.gameObject.SetActive(false); _RareFlag.SetActive(false); CommonItemContainerItem.ShowQualityEffect(false, EquipFrenzy.EquipFrenzyEffectID, _ItemImg.transform); return; } _ItemImg.gameObject.SetActive(true); _ItemQuality.gameObject.SetActive(true); Tab_CommonItem commonItem = TableManager.GetCommonItemByID(_GameItem.DataID, 0); //CommonItemContainerItem.ShowQualityEffect(_GameItem.IsFrenzy, EquipFrenzy.EquipFrenzyEffectID, _ItemImg.transform); if (commonItem != null) { if (commonItem != null) { //m_ItemNum.text = itemParam.StackCount.ToString(); #region 时装图标分男女 int _PlayerProfession = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Profession; //获取玩家职业 //名字 Icon if (_PlayerProfession == 0 || _PlayerProfession == 2) { LoadAssetBundle.Instance.SetImageSprite(_ItemImg, commonItem.Icon);//男 } else if (_PlayerProfession == 1 || _PlayerProfession == 3) { LoadAssetBundle.Instance.SetImageSprite(_ItemImg, commonItem.Iconnv); //女 } #endregion //LoadAssetBundle.Instance.SetImageSprite(_ItemImg, commonItem.Icon); LoadAssetBundle.Instance.SetImageSprite(_ItemQuality, itemParam.GetQualityFrame()); LoadAssetBundle.Instance.SetImageSprite(_QualityBG, itemParam.GetQualityBG()); if (commonItem.QualityEffect > 0) { CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, _ItemImg.transform); } else { CommonItemContainerItem.ShowQualityEffect(false, EquipFrenzy.EquipFrenzyEffectID, _ItemImg.transform); //CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, _ItemImg.transform); } if (_GameItem.IsPlayerEquiped()) { _EquipFlag.SetActive(true); _BindFlag.SetActive(false); } else { _EquipFlag.SetActive(false); if (_GameItem.BindFlag) { _BindFlag.SetActive(true); } else { _BindFlag.SetActive(false); } } int nPlayerLevel = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level; int nPlayerProfession = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Profession; _DisableFlag.SetActive(false); if (_GameItem.IsEquipMent() && _GameItem.IsValid()) { if ((!_GameItem.IsFitForPlayer())) { _DisableFlag.SetActive(true); } if (nPlayerLevel < _GameItem.EquipUseLevel) { _DisableFlag.SetActive(true); } if (itemParam.ShihunTime > 0) { _DisableFlag.SetActive(true); } if (itemParam.Durable == 0) { _DisableFlag.SetActive(true); } } else { if ((!_GameItem.IsFitForPlayer())) { _DisableFlag.SetActive(true); } if (!_GameItem.IsValid() || commonItem.MinLevelRequire > nPlayerLevel || commonItem.MaxLevelRequire < nPlayerLevel) { _DisableFlag.SetActive(true); } } } } if (_RareFlag != null) { if (!_EquipFlag.activeSelf && !_BindFlag.activeSelf) { _RareFlag.SetActive(false); if (itemParam.IsEquipMent()) { if (itemParam.IsRare) { _RareFlag.SetActive(true); _BindFlag.SetActive(false); _EquipFlag.SetActive(false); } } } else { _RareFlag.SetActive(false); } } } }