using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using GCGame.Table; public class AucationItem : MonoBehaviour { #region public Image _ItemQuality; public Image itemIcon; public Image markIcon; public Image hasPutIntoIcon; public Image hasSoldOutIcon; public Image oneTalkPriceIcon; public Image rareIcon; public Slider mSlider; public Text itemName; public Text remainGroups; public Text SliderShowCount; #endregion public int snatchTreasureId = -1; //对应表的ID public enum ItemType { Normal = 1, Rare = 2, } public void InitItem(Tab_SnatchTreasure snatchTreasureTab) { snatchTreasureId = snatchTreasureTab.Id; Tab_CommonItem commonItem = TableManager.GetCommonItemByID(snatchTreasureTab.ItemId, 0); if(commonItem != null) { LoadAssetBundle.Instance.SetImageSprite(itemIcon, commonItem.Icon); LoadAssetBundle.Instance.SetImageSprite(_ItemQuality, GCGame.Utils.GetItemQualityFrame(commonItem.Quality)); if (commonItem.QualityEffect > 0) { CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, itemIcon.transform); } else { CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, itemIcon.transform); } itemName.text = commonItem.Name + " X " + snatchTreasureTab.ItemNum; } if(snatchTreasureTab.ItemType == (int)ItemType.Rare) { if (!rareIcon.gameObject.activeInHierarchy) { rareIcon.gameObject.SetActive(true); } }else { if(rareIcon.gameObject.activeInHierarchy) { rareIcon.gameObject.SetActive(false); } } } public void InitItemInfo(CurPageItemInfo info) { Tab_SnatchTreasure snatachTab = TableManager.GetSnatchTreasureByID(info.snatchId, 0); if(snatachTab == null) { return; } if(info.selfHadPutIntoCount > 0) { hasPutIntoIcon.gameObject.SetActive(true); }else { hasPutIntoIcon.gameObject.SetActive(false); } if (info.curHadCompletedCount > snatachTab.MaxGropOpenPerDay) { hasSoldOutIcon.gameObject.SetActive(true); }else { hasSoldOutIcon.gameObject.SetActive(false); } if (snatachTab.SelfBetMaxNum == 1) { if (!oneTalkPriceIcon.gameObject.activeInHierarchy) { oneTalkPriceIcon.gameObject.SetActive(true); } } else { if(oneTalkPriceIcon.isActiveAndEnabled) { oneTalkPriceIcon.gameObject.SetActive(false); } } remainGroups.text = StrDictionary.GetClientDictionaryString("#{3159}", (snatachTab.MaxGropOpenPerDay - info.curHadCompletedCount + 1)); //当前剩余的组数 //计算当前的Slider mSlider.value = (float)info.curHadPutIntoCount / (float)snatachTab.TotalBetMaxNum; SliderShowCount.text = info.curHadPutIntoCount + "/" + snatachTab.TotalBetMaxNum; } //设置Toggle开关的背景遮罩 public bool itemState = false; public void InitItemState(bool isOn) { itemState = isOn; //记录当前的状态 if (isOn) { if (!markIcon.gameObject.activeInHierarchy) { markIcon.gameObject.SetActive(true); } } else { if (markIcon.gameObject.activeInHierarchy) { markIcon.gameObject.SetActive(false); } } } public void OnItemClick() { AucationingPanelCtr.Instance.OnAucationItemClick(snatchTreasureId); } }