using UnityEngine; using System.Collections; public class UserBehaviorDefine { //public static string ServerChoose_Choose = "ServerChoose_Choose:{0}"; //public static string RoleCreate_Back = "RoleCreate_Back"; //public static string RoleCreate_RandomName = "RoleCreate_RandomName"; //public static string RoleChoose_Enter = "RoleChoose_Enter"; //public static string RoleChoose_Back = "RoleChoose_Back"; //public static string RoleChoose_Select = "RoleChoose_Select:{0}"; public static string AppStart = "start app"; public static string RequestServerList = "StartLoadRes"; public static string BeginLoadingRes = "LoadResFinished"; public static string ServerChoose_Show = "ShowServerList"; public static string ServerChoose_Enter = "ClickEnterGame"; public static string LoginGetToken = "GetToken"; public static string LoginGetTokenSuccess = "StartVerifyToken"; public static string LoginVarifyTokenFinish = "VerifyTokenFinished"; public static string RoleCreateShow = "ShowUICreateRole"; public static string RoleCreate_Enter = "ClickCreateRole"; public static string EnterFirstScene = "EnterScene"; }