using UnityEngine; using System.Collections; namespace YunvaIM { public class ImSpeechStopResp : YunvaMsgBase { public int result; public string msg; public string text; public string ext; public string url; public ImSpeechStopResp(object Parser) { uint parser = (uint)Parser; result = YunVaImInterface.parser_get_integer(parser, 1, 0); msg = YunVaImInterface.IntPtrToString(YunVaImInterface.parser_get_string(parser, 2, 0)); text = YunVaImInterface.IntPtrToString(YunVaImInterface.parser_get_string(parser, 3, 0)); ext = YunVaImInterface.IntPtrToString(YunVaImInterface.parser_get_string(parser, 4, 0)); url = YunVaImInterface.IntPtrToString(YunVaImInterface.parser_get_string(parser, 5, 0)); YunVaImInterface.eventQueue.Enqueue(new InvokeEventClass(ProtocolEnum.IM_SPEECH_STOP_RESP, this)); YunvaLogPrint.YvDebugLog ("ImSpeechStopResp", string.Format ("result:{0},msg:{1},text:{2},ext:{3},url:{4}",result,msg,text,ext,url)); } } }