/******************************************************************************** * 文件名: GlobeVar.cs * 全路径: \Script\GlobeDefine\GlobeVar.cs * 创建人: 李嘉 * 创建时间:2013-10-25 * * 功能说明:全局变量定义。枚举请定义在GlobeDefine.cs中 * 修改记录: *********************************************************************************/ using UnityEngine; namespace Games.GlobeDefine { public static class GlobeVar { // 编辑器测试路径 public static string testConfigPath { get { return Application.dataPath.Open("Editor").Open("Config"); } } //Const 定义 public const int INVALID_ID = -1; //非法ID public const string characTorPath = ""; public const int MAX_INT_VALUE = 2147483647; public const int defaultButtonSound = 7; public const int SHOW_PLAYER_NUM_MAX = 30; // 显示其他玩家的最大数目 public const ulong INVALID_GUID = 0xFFFFFFFFFFFFFFFFul; //非法GUID public const ulong SYSFRIEND_GUID = 0; //系统消息 public const ulong HELPFRIEND_GUID = 1; //小助手消息 ////////////////////////////////////////////////////////////////////////// //队伍相关定义 ////////////////////////////////////////////////////////////////////////// public const int MAX_TEAM_MEMBER = 5; //队伍最大人数 public const float MAX_SIGHT_RANGE = 30f; // 最大视野距离,用于子场景动态加载 public const int MAX_LAST_SPEAKERS = 99; // 聊天框上次发言玩家记录最大数量 public const int MAX_FRIEND_NUM = 99; // 玩家好友上限 public const int MAX_BLACK_NUM = 99; // 玩家黑名单上限 public const int YanMenGuan_QiaoFengAni = 86; public const int YanMenGuan_QiaoFengZhenPing = 54; public const int YanMenGuan_BossAni = 85; public const int YanMenGuan_BeforeQingGongStoryID = 14; public const int YanMenGuan_BossStory1ID = 55; public const int YanMenGuan_BossStory2ID = 15; public const int YanMenGuan_ModelStoryID = 0; public const int YanmMenGuan_QingGongID_Over = 2; public const int EmotionTiger_Num = 60; public const int PosionForgDataID = 44; public const int QianLiChuanYinDataID = 4031; public const int MAX_FASHION_SIZE = 20; public const int MARRY_PARADE_STORY = 60; //游街故事模式 //GameObject Pool相关 public const int POOL_MAX_CAPACITY = 256; //GameObject Pool自增长的最大可能长度,超过之后停止自增长并输出错误日志 //帮会 public const int CREATE_GUILD_LEVEL = 40; //帮会创建等级 public const int JOIN_GUILD_LEVEL = 20; //帮会加入等级 public const int Respond_GUILD_LEVEL = 20; //帮会响应等级 public const int MAX_GUILD_NAME = 12; //帮会名字长度 public const int MIN_GUILD_NAME = 2; //帮会名字最小 public const int MAX_GUILD_NOTICE = 100; //帮会公告长度 public const int MIN_GUILD_NOTICE = 1; //帮会公告长度最小 public const int WORLDBOSS_GUIDEMISSIONID = 78; public const int WORLDBOSS_GUIDECOPYID = 6047; public const int CROSSSERVER_SIGNPOSTSCENE = 590; public const int MAIN_SCNENE_ID = 13; //主城场景ID //师门入口 public const int MISSIONINSECTIONSTANDARDENTERID = 500; public const int XUANNVANDSHUSHANMASTERAUTOSEARCHID = 9005; public const int TIANJIANDCIKEMASTERAUTOSEARCHID = 9006; public const int MISSIONINSECTIONENTER1 = 661; public const int MISSIONINSECTIONENTER2 = 662; public const int MASTERONERONEBASEUID = 2270; //天玑 刺客师门NPC id public const int MASTERONERTWOBASEUID = 2271; //蜀山 玄女师门NPC id public const int RINGMISSIONENTERFACEID = 900; //跑环入口 //一条龙入口 public const int ONEDRAGONENTERID = 400; //环任务入口 public const int RINGMISSIONENTERID = 900; //周环任务入口 public const int WEEKRINGMISSIONENTERID = 1000; //宝图入口 public const int TREASUREMISSIONENTERID = 800; public const int DEFAULT_VISUAL_ID = 0; //默认外观ID public const int NewButtonEffect = 65; //师门 public const int MAX_MASTER_NAME = 12; //师门名称最大字数 6汉字 public const int MAX_MASTER_NOTICE = 64; //师门公告最大字数 32汉字 public const int CREATE_MASTER_LEVEL = 60; public const int MAX_MASTER_MEMBER_NUM = 100; //师门最大成员数量 public const int MAX_MASTER_SKILL_NAME = 12; //师门技能名称最大字数 6汉字 //体力 public const int MAX_STAMINA = 100; // 玩家最大体力值基础值 public const int STAMINA_BUYVALUE = 100; // 玩家每次购买体力值 //材质变色Material public const float BLUEMATERIAL_R = 0.208f; public const float BLUEMATERIAL_G = 0.565f; public const float BLUEMATERIAL_B = 0.741f; //装备 public const int EQUIP_ENCHANCE_MAX_LEVEL = 60; //强化最大等级 //门派挑战 public const int CHALLENGEBATTLESCENEID = 268; //结婚特殊技能动作 public const int MARRY_SKILL_1 = 90103; public const int MARRY_SKILL_2 = 90104; public const int MARRY_SKILL_3 = 90105; //战力区分 public const int COMBAT_LEVEL_1 = 300000; public const int COMBAT_LEVEL_2 = 500000; public const int COMBAT_LEVEL_3 = 1000000; public const int COMBAT_LEVEL_4 = 2000000; public const int COMBAT_LEVEL_5 = 3000000; //public const int COMBAT_EFFECT_1 = 169; //public const int COMBAT_EFFECT_2 = 170; //public const int COMBAT_EFFECT_3 = 171; //public const int COMBAT_EFFECT_4 = 241; //public const int COMBAT_EFFECT_5 = 242; public const int SKILLLEVUPEFFECTID = 193; //技能升级特效 public const int WuYingXunZongDataID = 59; public const int BIND_CHILDREN_MAX = 4; //苏州 黑市商人DataID public const int BLACKMAKETDATAID_SHUZHOU = 909; //洱海 黑市商人DataID public const int BLACKMAKETDATAID_ERHAI = 911; //苏州 帮会NPC public const int GUILDDATAID_SUZHOU = 214; //苏州 仓库DataID public const int CANGKU1_SHUZHOU = 910; //苏州 仓库DataID public const int CANGKU2_SHUZHOU = 216; public const int USE_AUTOFIGHT_VIPLEVEL = 2; //结婚相关NPC public const int MARRY_NPCID = 848; public const int DIVORCE_NPCID = 849; public const int PARADE_NPCID = 933; public const int PARADE_BUSID = 934; public const int MARRY_RING_ITEMID = 50; //伙伴抽取角标提醒开始级别 public const int PARTNER_GAIN_TIPS_LEVEL = 32; //奖励NPC public const int AWARD_NPCID = 12; //自动强化功能 25级以上可以使用 public const int MAX_AUTOEQUIT_LIVE = 25; //江湖郎中NPC public const int RECOVERNPC_DATAID = 996; // 跑商任务ID public const int PAOSHANG_MISSION = 701; public const int PAOSHANG_ACCEPTNPC_DATAID = 210; public const int PAOSHANG_MISSIONID_H = 244; public const int PAOSHANG_MISSIONID_L = 243; public const int TRANSPORT_MISSION = 700; //帮会货运任务 public const int GUILDMATCH_MAINFUBENID = 38; public const int GUILDMATCH_SECONDFUBENID = 39; //轻功特效ID public const int QINGGONG_EFFECT = 62; //个人轻功技能CD public const float LIGHT_SKILL_CD = 5.0f; public const int LIGHT_SKILL_EFFECT = 240; public const int LIGHT_SKILL_TAIL = 243; //轻功拖尾效果 public const int MAIL_GUILDMAIL_ORIGIN = 40044; public const int MOUNT_TIANLONG_ID = 13; // 天龙坐骑ID 动作需要特殊处理 //跨服场景ID public const int CROSSSERVERSCENEID = 590; //跨服押镖场景ID // 特殊技能Id /// /// 世界地图传送技能id /// public const int worldTeleportSkillId = 90101; /// /// 副本地图传送技能id /// public const int instanceTeleportSkillId = 90102; /// /// 冲锋类技能LogicId /// public const int chargeSkillLogicId = 3; /// /// 闪现类技能LogicId /// public const int blinkSkillLogicId = 12; /// /// 护盾名称字典id /// public const string shieldNameKey = "#{49015}"; /// /// 护盾颜色字典id /// public const string shieldColorKey = "#{49020}"; public const string grayMaterialName = "UiLuminance"; //喝酒BUFF public const int GuildDrinkBuffid = 978; // 特殊场景名称 public const string sceneLogin = "login"; public const string sceneLoading = "Loading"; public const string sceneRole = "DL_X"; //public const string sceneRoleSubFormat = "Role_{0}"; // 特殊物体名称 public const string sceneCameraName = "SceneCameraRoot"; // 摄像机控制参数 public const float defaultDpi = 480f; // 默认屏幕Dpi public const float pitchPerDpi = 60f; // 垂直旋转速度 public const float yawPerDpi = 60f; // 水平旋转速度 public const float distancePerDpi = 5f; // 镜头推进速度 public const float minPitch = 15f; // 最小仰角 public const float maxPitch = 60f; // 最大仰角 public const float minDistance = 5f; // 最小距离 public const float maxDistance = 20f; // 最大距离 // 死亡和出生动画 public const int deathEffectId = 5134; public const int bornEffectId = 5135; // 主角受击音效 public const int hitSoundTianJi = 58; public const int hitSoundXuanNv = 59; public const int hitSoundLiuShan = 60; public const int hitSoundShuShan = 61; // 帧率限制 public const int highFrameRate = 60; public const int lowFrameRate = 30; //Static 定义 public static bool s_FirstInitGame = true; //第一次进入游戏标示 //婚宴场景ID public static int BANQUETSCENEID = 102; public static int BANQUETFUBENID = 6100; public static int[] GUILD_MAX_MEMBER = {80, 100, 120, 140, 160, 180, 220, 260, 300}; //帮会成员名字,帮主,副帮主,帮众,预备成员 public static string[] GUILD_JOB_NAME = {"#{1737}", "#{3307}", "#{3308}", "#{3309}"}; public static Vector3 INFINITY_FAR = new Vector3(-1000.0f, -1000.0f, -1000.0f); //透明色 public static Color TRANSPARENT_COLOR = new Color(1, 1, 1, 0.005f); /// /// 位移类技能LogicId /// public static readonly int[] moveSkillLogicIds = {chargeSkillLogicId, blinkSkillLogicId}; public static bool IsGUIDValid(ulong guid) { if (guid == INVALID_GUID) return false; if (guid == 0) return false; if (guid == HELPFRIEND_GUID) return false; return true; } public static uint GetShortGUID(ulong guid) { var shortGuid = (uint) guid; return shortGuid; } public static int GetGuildMemberMax(int nLevel) { //由于帮会等级是1-9,但是索引为0-8,所以需要进行-1操作 nLevel = nLevel - 1; if (nLevel >= 0 && nLevel < GUILD_MAX_MEMBER.Length) return GUILD_MAX_MEMBER[nLevel]; return 0; } public static int GetMasterAutosearchId(int profession) { if (profession == 0 || profession == 1) return TIANJIANDCIKEMASTERAUTOSEARCHID; return XUANNVANDSHUSHANMASTERAUTOSEARCHID; } public static int GetMasterRolebaseId(int profession) { if (profession == 0 || profession == 1) return MASTERONERONEBASEUID; return MASTERONERTWOBASEUID; } } public static class TeamFollowState { // 未配置 public const int notSet = -1; // 不跟随队长 public const int notFollow = 0; // 跟随队长,正在移动中 public const int followMove = 1; // 跟随队长,正在战斗中 public const int followCombat = 2; } public static class FubenAutoType { // 不自动战斗,解除跟随 public const int noFollow = -1; // 不自动战斗,不解除跟随 public const int noAuto = 0; // 自动战斗,解除跟随 public const int auto = 1; } public static class EffectLimitLevel { public const int common = 0; public const int important = 1; public const int unlimit = 2; } } /// /// 角色身体部位枚举 /// public static class ModelPart { public const int invalid = -1; // 占位用,非法部位 public const int body = 1; // 身体 public const int weaponLeft = 2; // 左边武器 public const int weaponRight = 3; // 右边武器 public const int wing = 4; // 翅膀 public const int aura = 5; // 特效展示 public const int mount = 6; // 坐骑 public const int magic = 7; // 法宝 }