using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; namespace AssetUpdate { public class LiteConfirmWin : LiteWindow { private const string _path = "Prefab/LiteConfirmWin"; private LiteConfirmButtonData[] _buttonData; private RectTransform _buttonRoot; private Button[] _buttons; private Text _content; private Text _title; protected override void Awake() { base.Awake(); _title = panelRoot.Find("TitleBar/Text").GetComponent(); _content = panelRoot.Find("Text").GetComponent(); var buttonRoot = panelRoot.Find("Buttons"); var count = buttonRoot.childCount; _buttons = new Button[count]; for (var i = 0; i < count; i++) { _buttons[i] = buttonRoot.GetChild(i).GetComponent