namespace BundleV2 { public static class EditorAssetConst { public const string csExtension = ".cs"; public const string dllExtension = ".dll"; public const string lightingData = "LightingData.asset"; public const string emojiSpritePath = "Assets/Res_newMS/Emoji/"; public const string dummyBundle = "dummy"; public const string collectionExtension = ".shadervariants"; public const string sceneFbxPath = AssetConst.nonInternalHeader + "Com/Scene/"; public const string pngExtension = ".png"; public static readonly string[] textureExtensions = { pngExtension, ".tif", ".jpg", ".psd", ".tga", ".dds", ".apng", ".bmp", ".gif", ".jpeg" }; public static readonly string[] audioExtensions = { ".mp3", ".wav", ".ogg" }; // Unity序列化中的Sprite类型名称 public const string serializedSpriteType = "PPtr<$Sprite>"; public const string dllPath = "Assets/Com/Dll/"; // 记录插件和其他东西直接用Shader.Find 关联的玩意 // 这些东西扫依赖是扫不到的,只能用这种方式打包 public static readonly string[] findShaders = { // 特殊Shader名称 "Hidden/YangStudio/GlowObjects", "Hidden/YangStudio/Image Effects/BenchmarkPostEffect", "Hidden/YangStudio/Image Effects/Bloom", "Hidden/YangStudio/Image Effects/BloomHDR", "Hidden/YangStudio/Image Effects/Color Correction", "Hidden/YangStudio/Image Effects/ColorSaturation", "Hidden/YangStudio/Image Effects/DOF", "Hidden/YangStudio/Image Effects/Radial Blur", "Hidden/YangStudio/Image Effects/Sun Scattering", "Hidden/YangStudio/Image Effects/Sun Shafts", "Hidden/YangStudio/Image Effects/Vignetting", "Hidden/YangStudio/Nature/CombinedGrass (Self-Illumin Transparent Cutout)", "Hidden/YangStudio/Nature/CombinedGrass (Transparent Cutout)", "Hidden/YangStudio/Render Depth", "Hidden/YangStudio/Role/Blocked Face", "Hidden/YangStudio/Role/Blocked Opaque", "Hidden/YangStudio/Role/Blocked Transparent AlphaTest", "Hidden/YangStudio/Role/Blocked Transparent Cutout", "Hidden/YangStudio/Role/Transparent Face", "Hidden/YangStudio/Role/Transparent Skin", "KunYe/TBH/FastCamPass", "YangStudio/Role/Transparent Opaque", "YangStudio/Role/Transparent Transparent Cutout", "YangStudio/Transparent/Diffuse", // UiMask用的 "Particles/Additive_UiMasked", "Particles/Alpha Blended Additive_UiMasked", "ShaderStudio/Particles/Alpha Blended_UiMasked", "ShaderStudio/Particles/Additive_UiMasked", "YangStudio/FX/Scroll 2 Layers Additive_UiMasked", // // 雕像用Shader // StatueRole.shaderName, // 按路径关联 "Assets/Com/AmplifyColor/", "Assets/Resources/Base/Shaders/NGUI/" }; } }