#if UNITY_IOS || UNITY_IPHONE using System; using UnityEditor; using UnityEngine; public class XCodeSetWindow : EditorWindow { private string _platform; public static string platformKey { get { return AssetUtils.GetTextMd5(Application.dataPath) + "_IosSdk"; } } private void OnEnable() { _platform = PlayerPrefs.GetString(platformKey, string.Empty); } private void OnGUI() { var temp = EditorGUILayout.TextField("Platform Channel", _platform); if (!temp.Equals(_platform, StringComparison.Ordinal)) { _platform = temp; PlayerPrefs.SetString(platformKey, _platform); } } [MenuItem("Bundle V2/XCode Project/Setting Window")] public static void Open() { GetWindow("XCode 自动配置设定"); } } #endif