using UnityEngine;
using UnityEditor;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.IO;
///
/// Custom Editor for editing vertices and exporting the mesh.
///
[CustomEditor(typeof(UIImgText))]
public class UIImgTextEditor : Editor
{
//navmesh object reference
private UIImgText script;
private bool placing;
void OnEnable()
{
script = (UIImgText)target;
}
///
/// Custom inspector override for buttons.
///
public override void OnInspectorGUI()
{
DrawDefaultInspector();
EditorGUILayout.Space();
string text = GUILayout.TextField(script.text);
if (!string.Equals(text, script.text))
{
script.text = text;
}
}
}