using UnityEngine; using UnityEditor; using System.Linq; using System.Collections; using System.Collections.Generic; using System.IO; /// /// Custom Editor for editing vertices and exporting the mesh. /// [CustomEditor(typeof(UIImgText))] public class UIImgTextEditor : Editor { //navmesh object reference private UIImgText script; private bool placing; void OnEnable() { script = (UIImgText)target; } /// /// Custom inspector override for buttons. /// public override void OnInspectorGUI() { DrawDefaultInspector(); EditorGUILayout.Space(); string text = GUILayout.TextField(script.text); if (!string.Equals(text, script.text)) { script.text = text; } } }