Shader "Particles/VertexLit Blended" { Properties { _EmisColor ("Emissive Color", Color) = (.2,.2,.2,0) _MainTex ("Particle Texture", 2D) = "white" {} } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" } Tags { "LightMode" = "Vertex" } Cull Off Lighting On Material { Emission [_EmisColor] } ColorMaterial AmbientAndDiffuse ZWrite Off ColorMask RGB Blend SrcAlpha OneMinusSrcAlpha Pass { SetTexture [_MainTex] { combine primary * texture } } } }