// Simplified Skybox shader. Differences from regular Skybox one: // - no tint color Shader "Mobile/Skybox" { Properties { _FrontTex ("Front (+Z)", 2D) = "white" {} _BackTex ("Back (-Z)", 2D) = "white" {} _LeftTex ("Left (+X)", 2D) = "white" {} _RightTex ("Right (-X)", 2D) = "white" {} _UpTex ("Up (+Y)", 2D) = "white" {} _DownTex ("Down (-Y)", 2D) = "white" {} } SubShader { Tags { "Queue"="Background" "RenderType"="Background" "PreviewType"="Skybox" } Cull Off ZWrite Off Fog { Mode Off } Pass { SetTexture [_FrontTex] { combine texture } } Pass { SetTexture [_BackTex] { combine texture } } Pass { SetTexture [_LeftTex] { combine texture } } Pass { SetTexture [_RightTex] { combine texture } } Pass { SetTexture [_UpTex] { combine texture } } Pass { SetTexture [_DownTex] { combine texture } } } }