Shader "Legacy Shaders/Decal" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB)", 2D) = "white" {} _DecalTex ("Decal (RGBA)", 2D) = "black" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 250 CGPROGRAM #pragma surface surf Lambert sampler2D _MainTex; sampler2D _DecalTex; fixed4 _Color; struct Input { float2 uv_MainTex; float2 uv_DecalTex; }; void surf (Input IN, inout SurfaceOutput o) { fixed4 c = tex2D(_MainTex, IN.uv_MainTex); half4 decal = tex2D(_DecalTex, IN.uv_DecalTex); c.rgb = lerp (c.rgb, decal.rgb, decal.a); c *= _Color; o.Albedo = c.rgb; o.Alpha = c.a; } ENDCG } Fallback "Legacy Shaders/Diffuse" }