/********************************************************************
	日期:	2014/03/05
	文件: 	PlayerAuto.cs
	路径:	D:\work\code\mldj\Version\Main\Project\Client\Assets\MLDJ\Script\Player\UserData\PlayerAuto.cs
	作者:	YangXin
	描述:	玩家挂机设置
	修改:	
*********************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Games.SkillModle;
public class PlayerAuto
{
    //public const int MaxSkillCount = 20;

    //public int AutoFightOpenToggle;   //自动打怪
    public int AutoPickUp;            //自动捡东西
    public int AutoInviteTeamAccept;              //自动组队
    public int AutoHpPercent;         //血百分比
    public int AutoMpPercent;         //蓝百分比
    public int AutoHpID;                //血ID
    public int AutoMpID;                //蓝ID
    public int AutoBuyDrug;           //自动买药
    //public int AutoRadius;            //怪的范围       
    public int AutoNotice;            //每天只弹出一次公告
    public int AutoIsSelectDrug;        //是否选择过药品
    public UInt64 AutoEquipGuid;
    public int AutoJoinTeamAccept;              //自动组队
    //public int[] AutoSkillID = new int[(int)SKILLDEFINE.MAX_SKILLNUM];
    public PlayerAuto(int pickup, bool inviteteam, bool jointeam, int hp, int mp, bool buy, int notice, int hpid, int mpid, bool selectDrug, UInt64 EquipGuid)
    {
        //AutoFightOpenToggle = fight? 1 : 0;    //自动打怪
        AutoPickUp = pickup;           //自动捡东西
        AutoInviteTeamAccept = inviteteam ? 1 : 0;  //自动接受组队邀请
        AutoJoinTeamAccept = jointeam ? 1 : 0;  //自动接受组队申请
        AutoHpPercent = hp;         //血百分比
        AutoMpPercent = mp;         //蓝百分比
        AutoBuyDrug = buy ? 1 : 0;           //自动买药
        //AutoRadius = radius;            //怪的范围       
        AutoNotice = notice;            //每天只弹出一次公告
        AutoHpID = hpid;
        AutoMpID = mpid;
        AutoIsSelectDrug = selectDrug ? 1 : 0;   //是否选择过药品
        AutoEquipGuid = EquipGuid;
        //for (int i = 0; i < (int)SKILLDEFINE.MAX_SKILLNUM; i++)
        //{
        //    AutoSkillID[i] = -1;
        //}
        //if (_autoSkillID != null)
        //{
        //    AutoSkillID = _autoSkillID;
        //}
//         for (_autoSkillID != null)
//         {
//             AutoSkillID = _autoSkillID;
//         }
        
    }


   // public static List<PlayerAuto> PlayerAutoList = new List<PlayerAuto>();
}