/******************************************************************** 日期: 2014/03/05 文件: PlayerAuto.cs 路径: D:\work\code\mldj\Version\Main\Project\Client\Assets\MLDJ\Script\Player\UserData\PlayerAuto.cs 作者: YangXin 描述: 玩家挂机设置 修改: *********************************************************************/ using System; using System.Collections.Generic; using System.Linq; using System.Text; using Games.SkillModle; public class PlayerAuto { //public const int MaxSkillCount = 20; //public int AutoFightOpenToggle; //自动打怪 public int AutoPickUp; //自动捡东西 public int AutoInviteTeamAccept; //自动组队 public int AutoHpPercent; //血百分比 public int AutoMpPercent; //蓝百分比 public int AutoHpID; //血ID public int AutoMpID; //蓝ID public int AutoBuyDrug; //自动买药 //public int AutoRadius; //怪的范围 public int AutoNotice; //每天只弹出一次公告 public int AutoIsSelectDrug; //是否选择过药品 public UInt64 AutoEquipGuid; public int AutoJoinTeamAccept; //自动组队 //public int[] AutoSkillID = new int[(int)SKILLDEFINE.MAX_SKILLNUM]; public PlayerAuto(int pickup, bool inviteteam, bool jointeam, int hp, int mp, bool buy, int notice, int hpid, int mpid, bool selectDrug, UInt64 EquipGuid) { //AutoFightOpenToggle = fight? 1 : 0; //自动打怪 AutoPickUp = pickup; //自动捡东西 AutoInviteTeamAccept = inviteteam ? 1 : 0; //自动接受组队邀请 AutoJoinTeamAccept = jointeam ? 1 : 0; //自动接受组队申请 AutoHpPercent = hp; //血百分比 AutoMpPercent = mp; //蓝百分比 AutoBuyDrug = buy ? 1 : 0; //自动买药 //AutoRadius = radius; //怪的范围 AutoNotice = notice; //每天只弹出一次公告 AutoHpID = hpid; AutoMpID = mpid; AutoIsSelectDrug = selectDrug ? 1 : 0; //是否选择过药品 AutoEquipGuid = EquipGuid; //for (int i = 0; i < (int)SKILLDEFINE.MAX_SKILLNUM; i++) //{ // AutoSkillID[i] = -1; //} //if (_autoSkillID != null) //{ // AutoSkillID = _autoSkillID; //} // for (_autoSkillID != null) // { // AutoSkillID = _autoSkillID; // } } // public static List<PlayerAuto> PlayerAutoList = new List<PlayerAuto>(); }