using System; using Games.GlobeDefine; using UnityEngine; using System.Collections; public struct GuildActivityBossData { public void SetBossData(int nSceneClassID, int nSceneInstanceID, float fPosX, float fPosZ) { m_nSceneClassID = nSceneClassID; m_nSceneInstanceID = nSceneInstanceID; m_fPosX = fPosX; m_fPosZ = fPosZ; } private int m_nSceneClassID; public int SceneClassID { get { return m_nSceneClassID; } set { m_nSceneClassID = value; } } private int m_nSceneInstanceID; public int SceneInstanceID { get { return m_nSceneInstanceID; } set { m_nSceneInstanceID = value; } } private float m_fPosX; public float PosX { get { return m_fPosX; } set { m_fPosX = value; } } private float m_fPosZ; public float PosZ { get { return m_fPosZ; } set { m_fPosZ = value; } } }