using Games.Item; using UnityEngine; using System.Collections; public enum BLACKMARKETDATE { MAXNUMPAGE =6,//每页最多六个 } public struct BlackMarketItemInfo { private int m_nItemIndex; public int ItemIndex { get { return m_nItemIndex; } set { m_nItemIndex = value; } } private GameItem m_ItemInfo ; public Games.Item.GameItem ItemInfo { get { return m_ItemInfo; } set { m_ItemInfo = value; } } private int m_nItemCount; public int ItemCount { get { return m_nItemCount; } set { m_nItemCount = value; } } private int m_nItemPrice; public int ItemPrice { get { return m_nItemPrice; } set { m_nItemPrice = value; } } private int m_nItemMoneyType; public int ItemMoneyType { get { return m_nItemMoneyType; } set { m_nItemMoneyType = value; } } public void CleanUp() { m_nItemIndex = -1; m_ItemInfo =new GameItem(); m_nItemCount = 0; m_nItemPrice = 0; m_nItemMoneyType = -1; } public bool IsVaild() { return (m_nItemIndex!= -1 && m_ItemInfo.IsValid()); } }