require("LuaUtil") PetGroupQulityBugFix = {} --生命周期 function PetGroupQulityBugFix:Awake( ) end function PetGroupQulityBugFix:OnEnable( ) end function PetGroupQulityBugFix:Update() local qulityImgName = qulitImage:GetComponent("Image").sprite.name; local petInfo = CS.GameManager.gameManager.PlayerDataPool.FellowContainer:GetFellowByGuid(CS.PetMainWnd.CurrentSelectFellowId); if(petInfo == null ) then return end local targetQuality = petInfo.Quality + 1; local qulityName = CS.GCGame.Utils.GetFellowQuilityIcon(targetQuality); CS.LoadAssetBundle.Instance:SetImageSprite(qulitImage:GetComponent("Image"), qulityName); CS.LoadAssetBundle.Instance:SetImageSprite(iconImage:GetComponent("Image"), petInfo:GetIcon()); end