LuaReliveBtn = {} require("Util") require("LuaUtil") local _zhuchengTimeDown = 5 local _zhuchengBtnPlane local _zhuchengTime local _ContentTra function LuaReliveBtn.Awake( ... ) _zhuchengBtnPlane = zhuchengBtnPlane:GetComponent("Transform") _zhuchengTime = zhuchengTime:GetComponent("Text") _ContentTra = _Content:GetComponent("Transform") _zhuchengBtnPlane.gameObject:SetActive(true) end function LuaReliveBtn.OnEnable( ... ) _zhuchengBtnPlane.gameObject:SetActive(false) _zhuchengTimeDown = 8 end local tames = 0 function LuaReliveBtn.Update( ... ) if CS.GameManager.gameManager.m_RunningScene == 658 then if CS.UnityEngine.GameObject.Find("ZIJINEasterCountInfo") ~= nil then local ZIJINEasterCountInfo = CS.UnityEngine.GameObject.Find("ZIJINEasterCountInfo") if ZIJINEasterCountInfo:GetComponent("Text").text == "0" then _ContentTra.transform:GetChild('1').gameObject:SetActive(false) if _zhuchengTimeDown <= 5 then _zhuchengBtnPlane.gameObject:SetActive(true) end end end tames = tames + CS.UnityEngine.Time.deltaTime if tames >= 1 then _zhuchengTimeDown = _zhuchengTimeDown - 1 _zhuchengTime.text = _zhuchengTimeDown tames = 0 end end end