//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_Sounds{ public const string TAB_FILE_DATA = "Sounds"; private const int _varCount = 10; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_Sounds() { } public Tab_Sounds(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); FullPathName = segments[2].Trim(); PanLevel = float.Parse(segments[3]); Volume = float.Parse(segments[4]); MinDistance = float.Parse(segments[5]); Spread = float.Parse(segments[6]); IsLoop = int.Parse(segments[7]) > 0; FadeInTime = float.Parse(segments[8]); FadeOutTime = float.Parse(segments[9]); Priority = short.Parse(segments[10]); } public int Id { get; private set; } public string FullPathName { get; private set; } public float PanLevel { get; private set; } public float Volume { get; private set; } public float MinDistance { get; private set; } public float Spread { get; private set; } public bool IsLoop { get; private set; } public float FadeInTime { get; private set; } public float FadeOutTime { get; private set; } public short Priority { get; private set; } } }