//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_Sounds{

    public const string TAB_FILE_DATA = "Sounds";
	private const int _varCount = 10;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_Sounds()
	{
	}
	
	public Tab_Sounds(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          FullPathName = segments[2].Trim();
          PanLevel = float.Parse(segments[3]);
          Volume = float.Parse(segments[4]);
          MinDistance = float.Parse(segments[5]);
          Spread = float.Parse(segments[6]);
          IsLoop = int.Parse(segments[7]) > 0;
          FadeInTime = float.Parse(segments[8]);
          FadeOutTime = float.Parse(segments[9]);
          Priority = short.Parse(segments[10]);

	}
  
    public int Id { get; private set; }
  
    public string FullPathName { get; private set; }
  
    public float PanLevel { get; private set; }
  
    public float Volume { get; private set; }
  
    public float MinDistance { get; private set; }
  
    public float Spread { get; private set; }
  
    public bool IsLoop { get; private set; }
  
    public float FadeInTime { get; private set; }
  
    public float FadeOutTime { get; private set; }
  
    public short Priority { get; private set; }
  

    }
}